Texturing Artist - Senior Level
Job Views: 37
Job overview
- Category:Information and Technology
- Position Type:Full Time
- Experience:4 years
- Salary:Negotiable
- Opening:2
- Preferred Qualification:Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
- Job Location: Kathmandu
- Expiry Date: Jul 29, 2026 (2 days left)
Detailed job description / Requirement
We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.
What You'll Do
- Create high-quality PBR textures for organic and hard-surface models
- Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
- Integrate and optimise textures within Unreal Engine
- Develop benchmark materials using Substance Designer
- Collaborate with modelers, animators, and tech artists for seamless texture integration
- Mentor junior artists on texturing techniques, workflows, and best practices
What We're Looking For
- 3 to 5 years of experience in texturing for 3D models and game environments
- Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
- Strong understanding of PBR workflows (color, roughness, normal, specular maps)
- Experience integrating assets into Unreal Engine
- Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
Nice to Have
- Experience with both realistic and stylised texturing styles
- Familiarity with look development or shader work
Skills
- Strong artistic eye for color, material definition, and surface detail.
- Ability to interpret concept art and reference materials accurately.
- Excellent problem-solving, organizational, and time management skills.
- Strong communication and teamwork abilities.