About Us

Texturing Artist - Senior Level

Job Views: 37
Job overview
  • Category:Information and Technology
  • Position Type:Full Time
  • Experience:4 years
  • Salary:Negotiable
  • Opening:2
  • Preferred Qualification:Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
  • Job Location: Kathmandu
  • Expiry Date: Jul 29, 2026 (2 days left)

Detailed job description / Requirement

We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

 

What You'll Do

  • Create high-quality PBR textures for organic and hard-surface models
  • Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
  • Integrate and optimise textures within Unreal Engine
  • Develop benchmark materials using Substance Designer
  • Collaborate with modelers, animators, and tech artists for seamless texture integration
  • Mentor junior artists on texturing techniques, workflows, and best practices

 

What We're Looking For

  • 3 to 5 years of experience in texturing for 3D models and game environments
  • Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
  • Strong understanding of PBR workflows (color, roughness, normal, specular maps)
  • Experience integrating assets into Unreal Engine
  • Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field

 

Nice to Have

  • Experience with both realistic and stylised texturing styles
  • Familiarity with look development or shader work

Skills

 

  • Strong artistic eye for color, material definition, and surface detail.
  • Ability to interpret concept art and reference materials accurately.
  • Excellent problem-solving, organizational, and time management skills.
  • Strong communication and teamwork abilities.

 

Job Benefits

  • As per company rule